Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.07.04 09:51:00 -
[1]
Lately, the only way to get any sort of fight is to jump in to villore. The navy is just fine as it is. Also theres some good isk in killing mission runners. 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.07.04 10:05:00 -
[2]
Originally by: Shanija
Originally by: Unfamed II Lately, the only way to get any sort of fight is to jump in to villore. The navy is just fine as it is. Also theres some good isk in killing mission runners. 
I sympathise, and I've jumped into Villore before as well, but there's a world of difference between scooting around Villore or Nourv at high speed attacking targets of opportunity in tanked ships and maintaining permanent gatecamps in highsec.
Lack of actual fighting in FW is a separate issue and one that I hope will be addressed in future updates.
Villore is where gallente have quite good pvp readiness, I don't think they pve there. Tanked ships? Nope, just clear the navy out of the way and happily mine in villore if need be.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.07.06 17:36:00 -
[3]
I can pretty safely now say that Furb does not have a clue. Not even a small one. 0.5 is childs play for anyone, 0.6 - 1.0 is a bit harder but still easy.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.07.07 10:10:00 -
[4]
Furb is all talk no action, claiming how things work here and there, but I bet he hasn't tried even once to prove hes claims. Come back when you have actually tanked the navy (or, much, much more likely, died trying) 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.07.07 12:38:00 -
[5]
Edited by: Unfamed II on 07/07/2009 12:38:02
Originally by: Ratchman
Originally by: olzi
Originally by: Furb Killer
I wont be rude to you since you obviously got a reading problem. But i would like to request that you would read the topic again.
Maybe you should try reading the OP again. The whole logistics tactic / "exploit" that this thread is about doesn't work in 0.6 or above for several reasons, not least of which is the neuting the navy does. Anything above 0.5 and your ability to pvp is severely restricted.
0.5 systems such as villore tend to be closer to lowsec anyway, and can be considered frontline systems. So in other words, you want to be a part of a faction wide war, but still cruise merrily in your ship near the frontlines without scouts.
CCP is aware of the current status and hasn't indicated in anyway that it's outbalanced. If that is too harsh for you, perhaps you should try one of the more 'risk free' MMO's out there.
The logic of this argument falls apart when it is pointed out that Nourvokaiken is NOT a 0.5 security system. Hence, yes, it is unbalanced. This exploit/tactic can only really be used by one side. If it is to be declared acceptable, then make it possible for both sides to use it with equal ease, or make it equally difficult for both sides.
Frankly, as Nourv and Villore are equivocable systems and the rallying points for the respective militias, they should be the same security level.
Agreed to some extent. But I'm fairly certain that both wolfy and mentl could camp nourv if they really wanted. It will trigger a response fleet which will be too big to fight. That's the hard part really.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|
|
|